Wowza Streaming Engine 4.5.0 Crack

New Features and Functionality in Wowza Streaming Engine 4.5.0

New destinations: Facebook, SHOUTcast, and Icecast

The Stream Targets feature in Wowza Streaming Engine enables you to send live streams to content delivery networks (CDNs), streaming servers, streaming services, and multicast networks for distributed delivery. The destination distributes your live stream, enabling you to scale your Streaming Engine implementation, computing resources, and delivery options for a variety of scenarios. Wowza Streaming Engine 4.5.0 has new destination options that enable you to send live video streams to Facebook and live audio-only streams to SHOUTcast and Icecast servers. For more information, see How to stream to Facebook Live and How to stream to SHOUTcast and Icecast.

Akamai: Apple HLS ingest and egress over HTTPS
On the Akamai HD network, you can configure endpoints that ingest and deliver all content over HTTPS. Wowza Streaming Engine 4.5.0 has new properties for Apple HLS destination options that take advantage of this capability for Apple HLS streams. You can configure a property to send Apple HLS streams to the Akamai HD network over HTTPS. You can also configure a property to specify that the Apple HLS playlist and chunks are delivered to players over HTTPS. For more information, see How to stream to the Akamai HD network.

Apple HLS delivery to generic stream target

  • Wowza Streaming Engine 4.5.0 also introduces the ability to create a generic stream target that receives an Apple HLS stream from Wowza Streaming Engine. This feature is aimed at developers who want to do the following:
  • Send HLS streams to destinations using any desired path and/or communications protocol.
    Modify and customize the playlist and chunks using the Java API.

    New integrated live sources from our Works with Wowza partners

    Wowza Streaming Engine software has integrated publishing options that simplify live streaming workflows. The Sources (Live) feature for live applications in Wowza Streaming Engine Manager enables you to deliver connection settings for the application to a variety of popular encoders and cameras.

Wowza Streaming Engine 4.5.0 adds Panasonic camcorders and PTZ cameras to its growing lineup of integrated encoders and cameras. For more information, see the following articles:

How to connect Panasonic AJ Series camcorders to Wowza Streaming Engine
How to connect Panasonic AW Series PTZ cameras to Wowza Streaming Engine
To see our entire lineup of encoders and cameras that are integrated with Wowza Streaming Engine software, see our Works with Wowza webpage.

New Media Cache source
The Media Cache feature in Wowza Streaming Engine is a read-through caching mechanism that increases the scalability of on-demand video streaming for your Wowza media server configuration. In this release of Wowza Streaming Engine software, we’ve increased the flexibility of Media Cache deployment options by adding Google Cloud Storage Buckets as a supported media cache source for media files. You can configure Wowza Streaming Engine Manager to request media files from a single bucket linked to a Google Cloud service account. For more information, see How to scale video on demand streaming with Media Cache.
WebM support for MPEG-DASH streams
Wowza Streaming Engine 4.5.0 supports the WebM file format and codecs. WebM streams are compressed with the VP8 and VP9 video codecs and the open-source Vorbis and Opus audio codecs. Your live applications in Wowza Streaming Engine can ingest WebM-encoded source streams or you can transcode an H.264-encoded source stream to the WebM format. For more information, see How to transcode live streams to

WebM for MPEG-DASH playback.
Note: The WebM file format and codecs were supported as a technology preview feature in previous versions of the Wowza Streaming Engine software. We recommend that you update the software to Wowza Streaming Engine 4.5.0 for the best results.

WebSocket server
The WebSocket is a protocol that provides full-duplex communication changes or a single TCP connection. WebSocket is supported by most modern web browsers and can be used with socket servers such as node.js. You can use a new HTTP Provider in Wowza Streaming Engine 4.5.0 to host WebSocket sessions. For more information, see How to create a WebSocket server.

SNMP server
Wowza Streaming Engine 4.5.0 adds support for Simple Network Management Protocol version 2c (SNMPv2c), a network management protocol that you can use to collect information about your Wowza Streaming Engine media server configuration. This lets you add your Wowza media servers to your SNMP-managed network and monitor status for different media server SNMP objects from your SNMP management system. For more information, see How to use SNMP in Wowza Streaming Engine.

APIs for monitoring and extracting live MPEG-TS stream data
MPEG-TS live streams can carry multiple streams of data including audio, video, closed captions, ad markers (SCTE-35, SCTE-104), key length value (KLV), and more. Each stream is identified by a packet identifier (PID). Wowza Streaming Engine 4.5.0 includes an API for connecting a custom listener to the MPEG-TS ingestion process to insert PID monitors into the stream and a PID monitor API for extracting the stream data whenever data is available on a given PID. The code examples in How to monitor MPEG-TS ingestion to process additional data streams show how to add an MPEG-TS ingestion listener API and PID monitor API to your media server to extract additional stream data and implement a built-in monitor for SCTE-35 markers and KLV data. Listening to other types of MPEG-TS data is also possible using these APIs.

LATM encapsulation
In Wowza Streaming Engine 4.5.0, we added support for Low Overhead Audio Transport Multiplex (LATM) encapsulation of AAC over MPEG-2 transport streams.


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